Four suits: what is different
Four-suit Spider is the game as it was first played. The layout is unchanged, with two packs dealt into ten piles and fifty cards waiting in the stock, but now every suit is in play, two cards of each rank and suit. The building rule does not change. Any card may go on a card one rank higher, so a 6♦ can sit on a 7♣. What changes is how often you can move what you build. A group of cards moves as one only while every card in it is the same suit, and with four suits on the table most quick builds join two different suits.
| Cards on a pile | What moves together |
|---|---|
| J♣ 10♣ 9♣ 8♣ | All four cards |
| J♣ 10♦ 9♦ 8♦ | Only 10♦ 9♦ 8♦: the suit changes under them |
| J♠ 10♥ 9♣ 8♦ | Only the 8♦, one card at a time |
With two suits, a mixed stack has a fair chance of being sorted later. With four, it usually stays mixed unless you plan for it, so the whole game is about choosing which builds to make and keeping empty piles for sorting.
Playing a four-suit deal
Before the first move, look for builds in the same suit, then for moves that turn a face-down card on a short pile. Build across suits only when it frees a face-down card you need, and keep that mix on the pile you mean to empty next.
On AllFun, four-suit deals are always random: there is no Winnable option, because the game deals straight from a shuffled pack. That means some deals cannot be won by anyone. Undo is unlimited and takes back anything, even a deal from the stock, so you can try a line, look at what it turned over, and step back. Hint shows a good move, three free each deal. The four-suit Daily deal gives every player the identical deal, new each day: pick 4 suits before you open it. Win any four-suit game for the first time and the Crown card back is yours.
Strategy for four suits
- An empty pile is your best card. Do not fill it with a single card just to tidy up. Keep it for moving a run aside while you rebuild the cards under it in suit.
- Turn cards over first. Early on, every face-down card you reveal gives you more choices. Work on the piles with the fewest hidden cards so you can empty one soon.
- Build down in suit when you can choose. Given a 7♣ and a 7♥ to place a 6♣ on, take the club, even if the heart looks handier now.
- Sort before you deal. Ten new cards will land on top of every pile. Before you tap the stock, make every same-suit build you can, because a fresh row of ten cards covers everything underneath.
- Use Undo to explore. When two moves look equal, try one and undo it if it leads nowhere.
Before you take on four suits
If four suits feels impossible, it is worth a few deals at two-suit Spider first: the layout does not change, and it trains the one habit four suits demands: sorting a mixed stack through an empty pile. One-suit Spider is the place to learn the layout and the stock. Your four-suit statistics, best score and streak are counted apart from the easier levels. The complete rules are in the Spider solitaire guide, and more patience games such as FreeCell and Klondike are on the card games page.
Questions
How hard is four-suit Spider?
It is the hardest level by a long way. Even experienced players lose many four-suit deals, so a win rate that would be poor at one suit is a good one at four.
Can every four-suit deal be won?
No. Deals are random, so some have no way through. Use Undo to test your ideas, and start a new deal when you are truly stuck.
Which suits are used?
All four: spades, hearts, clubs and diamonds, from two full decks, so you build two runs of each suit.
Ready for a game? AllFun Spider is free and opens right here in your browser.
Play Spider · 4 suitsOpens with 4 suits chosen

