What one suit changes
Spider deals two packs, 104 cards, into ten piles, and you win by building eight complete runs from King down to Ace. In the one-suit version every card is a spade: there are eight Aces, eight Twos and so on up to eight Kings. That removes the rule that makes Spider hard. Normally a group of cards may only travel together while it stays in one suit; here every stack that is in order, say a 9, 8, 7 and 6, lifts as a block from anywhere it sits. What remains is the pure puzzle: which pile to open next, what to do with an empty pile, and when to deal.
| 1 suit | 2 suits | 4 suits | |
|---|---|---|---|
| The deck | 104 spades | 52 spades, 52 hearts | Two full packs |
| A stack moves as one | Whenever it is in order | Only while it is one suit | Only while it is one suit |
| Winnable deals | Yes | Yes | No: always random |
How a one-suit deal plays
Fifty-four cards start on the table, with only the top card of each pile showing, and 50 wait in the stock for five more rows. Any card may go on a card one rank higher. Because colour and suit never matter, a tap usually finds a home for a card at once, and the game feels fast. The real limit is the 44 cards lying face down. Each one you turn over gives you more choice, and a pile you empty is the most valuable space on the table.
Choose Winnable under Deals and the game tries deal after deal until its solver has won one, then gives you that one; with a single suit it usually finds one on the first or second try. Random deals whatever the shuffle gives. The daily deal has its own one-suit version: choose 1 suit, tap Daily deal, and everyone plays the same cards that day.
Strategy for one suit
- Open, don't tidy. With no wrong suit to worry about, almost any move is legal. Pick the one that turns over a face-down card, and leave neat stacking for later.
- Lift from the deepest pile. When two piles could give up the same card, take it from the one with more cards still hidden underneath.
- Win an empty pile and guard it. An empty pile lets you move any ordered stack, even a long one, out of the way. Fill it with a King only when that King is covering something you need.
- Join short runs before you deal. A new row drops one card on every pile. Put your broken runs together first, so the deal does not split a run that was nearly complete.
- Use Undo to look ahead. Undo has no limit and takes back even a deal, so try a line, see what it turns over, and take it back if it leads nowhere.
When to move up
Once you win most one-suit deals, try Spider solitaire with 2 suits: the same layout, with hearts mixed in, so you start planning which stacks to keep clean. Statistics are kept apart for each number of suits, so your one-suit record stays as it is. The full rules, scoring and history are in our Spider solitaire guide, and more patience games are on our card games page.
Questions
Is one-suit Spider still real Spider?
Yes. The deal, the stock and the eight runs are exactly the same; only the suits on the cards change. Many players learn on one suit before they try two or four.
Can I win every one-suit deal?
Not every random one, but most. With Deals set to Winnable you get a deal the solver has already won, so there is always a way through.
Which daily deal do I get?
The one for the number of suits you have chosen. Pick 1 suit on the home screen before you tap Daily deal; a win puts a crown on that day.
Why are all the cards spades?
With one suit the game needs eight full runs of the same suit, so every card is drawn as a spade. Two suits mix in hearts, and four suits use clubs and diamonds too.
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Play Spider · 1 suitOpens with 1 suit chosen

